High Alchemist VR
This was created in one week for the Godot XR Jam nr 3!
Play as the kingdom's High Alchemist, helping the populace by brewing magical potions.
Controls
This is a stationary experience (either standing or seated) where all interactions are done via telekinesis.
- Telekinesis: Point at an object, hold the grip button, and gesture where you'd like the object to go.
- Snap turn: Press either joystick to the left or right.
Team
- Logan Lang: Writing and Game Design
- David Snopek: Programming, 3D Modeling, Game Design
Third-Party Assets
Most of the 3D models (everything except the hands) are original and were created for this game. However, many other free licensed assets were used - see the CREDITS.txt in the source code.
Updated | 27 days ago |
Status | Prototype |
Platforms | HTML5, Windows, Android |
Author | David Snopek |
Genre | Puzzle |
Made with | Godot |
Tags | Godot, Virtual Reality (VR) |
Average session | A few minutes |
Languages | English |
Links | Source code |
Development log
- Post Jam Update!35 days ago
Leave a comment
Log in with itch.io to leave a comment.