But I told you to STAY!
The most common two complaints I've heard from folks trying Monster Revolution are:
- My followers keep getting in my way! (Fair point, they do - I have some ideas on how to fix this...)
- I told my followers to STAY but they wandered into the spikes anyway
Today's update addresses the second complaint. The fact is, the STAY order doesn't actually tell them to stay, it is basically just the NONE order (don't follow me and don't attack).
Now, it could be nice to have a real STAY order, and maybe I will try that at some point. But the easiest possible solution is just renaming the STAY order to NONE, so that the name matches the behavior, which is what I'm going to try first. :-)
Please give the latest version a try and let me know if this is clearer!
(BTW, I have some more interesting changes in the works as well. If you're curious about what they are, you can jump over to the GitLab project for this game to get a sneak peek. Otherwise, stay tuned and I'll hopefully write a post about it soon. :-))
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Monster Revolution
Free the other monsters and get your revenge!
Status | Prototype |
Author | David Snopek |
Genre | Action |
Tags | 2D, Action RPG, Godot, Pixel Art |
Languages | English |
More posts
- Monster Revolution submitted to the GameJam 2020 Awards! (And a secret discovere...Jan 01, 2021
- Devlog #9: Procedurally Generated DungeonsAug 15, 2020
- Android and Raspberry Pi port - testers needed!Jul 07, 2020
- Godot Wild Jam #22: Devlog #8 and PostmortemJun 23, 2020
- Godot Wild Jam #22: Devlog #7Jun 21, 2020
- Godot Wild Jam #22: Devlog #6Jun 20, 2020
- Godot Wild Jam #22: Devlog #5Jun 19, 2020
- Godot Wild Jam #22: Devlog #4Jun 18, 2020
- Godot Wild Jam #22: Devlog #3Jun 17, 2020
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