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Submission to Godot Wild Jam #22
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Devlog
Monster Revolution submitted to the GameJam 2020 Awards! (And a secret discovered in the game!)
January 01, 2021
by
David Snopek
Hello! It's been awhile and there hasn't been much new progress on Monster Revolution (sorry!) because I've been busy with other games and other projects. However, there is an interesting "game jam" w...
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Devlog #9: Procedurally Generated Dungeons
August 15, 2020
by
David Snopek
In this video I talk about the work I've been doing on adding procedurally generated dungeons to Monster Revolution over the past 2 months. I show a prototype of the technique I'm using and talk about...
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But I told you to STAY!
July 13, 2020
by
David Snopek
1
The most common two complaints I've heard from folks trying Monster Revolution are: My followers keep getting in my way! (Fair point, they do - I have some ideas on how to fix this...) I told my follo...
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Android and Raspberry Pi port - testers needed!
July 07, 2020
by
David Snopek
Hello Everyone! I've done a little bit of work on Monster Revolution since the end of GWJ #22 , namely, finishing an Android port (using on on-screen controller) and getting it running on a Raspberry...
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Godot Wild Jam #22: Devlog #8 and Postmortem
June 23, 2020
by
David Snopek
On Sunday, I implemented being able to push your followers, and added an extended dungeon. In this video, I also discuss what I'd work on further (if I continue working on this game) and the successes...
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Godot Wild Jam #22: Devlog #7
June 21, 2020
by
David Snopek
Today, I built out an intro/tutorial level, added a new follower behavior (STAY) and did tons of balancing and bug fixes...
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Godot Wild Jam #22: Devlog #6
June 20, 2020
by
David Snopek
Today I added music and sound effects, and a bunch of little bug fixes and polish things, including converting the wizard's fireball to a particle system (which looks amazing!)...
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Godot Wild Jam #22: Devlog #5
June 19, 2020
by
David Snopek
Today, I added player health to the HUD, made it possible for all the characters to die, and for the player to win or lose the game...
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Godot Wild Jam #22: Devlog #4
June 18, 2020
by
David Snopek
Today I built the title screen, credits screen, lore/controls screen, and pause screen. So, now you have the ability start the game, pause it and quit -- and then do it all over again. :-)...
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Godot Wild Jam #22: Devlog #3
June 17, 2020
by
David Snopek
My third devlog where I talk about how the monsters are controlled in Monster Revolution! Please check out the video :-)...
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Godot Wild Jam #22: Devlog #2
June 17, 2020
by
David Snopek
My second devlog where I talk about how levels are built in Monster Revolution! Please check out the video :-)...
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Godot Wild Jam #22: Devlog #1
June 17, 2020
by
David Snopek
First devlog about my game for the Godot Wild Jam #22! Please checkout the video :-)...
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